JAMES WEBSTER


Title Screen of Rome In A Day
Start Date: November 2024
End Date: On going
Role: Sole Developer
Engine: Unity

Learnt skills:
  • Improved knowledge and modularity of Shader Graphs.
  • Learnt the differences and advantages for WebGL builds.
  • Created robust and scalable gameplay systems, streamlining development.
Learnt Technologies:
  • Building for WebGL projects and games
  • Integrating and hosting WebGL builds on Github
Rome In A Day screenshot 1